After a few months of playtest, community feedback has been overwhelming! Even though some features or fixes were already planned for the future, it was made evident that they were needed quickly.
Here’s the problem with snow: it is made of billions of particles that collide with each other and with the environment. In other words, something unmanagable for a computer. So the challenge was to replicate that behavior in a way that a computer can calculate in realtime. Some funky stuff have been tried in the past, but here’s the solution I came up with.
Amongst all the questions I get concerning Snow Plow Project, the most frequent is: Why is it taking so long? It could be that when I started this project about a decade ago, I didn’t know how to make videogames. I just wanted to create and play a snow plow simulation game, so I decided to learn everything I needed to be able to create it.