Creation of new content now has started. The roads are being redone with a much higher quality, the assets a being overhauled with better shaders. And the new world map is being created.
It’s always a good sign when you read the last devblog and conclude that everything that was said to be “in progress” or “to come” has been delivered! 2022 was a big year for Snow Plow Project with the project being accepted on Steam, the playtest being launched and major mechanics being implemented.
Here’s the problem with snow: it is made of billions of particles that collide with each other and with the environment. In other words, something unmanagable for a computer. So the challenge was to replicate that behavior in a way that a computer can calculate in realtime. Some funky stuff have been tried in the past, but here’s the solution I came up with.